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Old Jun 04, 2006, 10:25 AM // 10:25   #81
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All these new armor sets are just too much to be able to keep them all in storage. I agree that this armor would save a LOT of storage space. Is there an idea of similar essence weapons? And also, what are the base stats for this essence armor (no armors infused yet)?

/signed
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Old Jun 05, 2006, 01:40 AM // 01:40   #82
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Quote:
Originally Posted by prism2525
All these new armor sets are just too much to be able to keep them all in storage.
Very much agreed, aye.
Quote:
I agree that this armor would save a LOT of storage space.
True, but I still cannot understand why people who oppose this idea.
Quote:
Is there an idea of similar essence weapons?
Well, my original prototype idea was to have both Essence Armor and Weapon, but it got shot down fairly quickly, I decided to rework the armor and came out with what you see now.
Quote:
what are the base stats for this essence armor (no armors infused yet)?
I believe the 1.5k versions would be plain, no bonus stats offered, while the 15k and Lyssa's domain version would come with a stats of your choice.
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Old Jun 05, 2006, 01:57 AM // 01:57   #83
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I likey.
/Signed, In accordance with the prophecy...
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Old Jun 05, 2006, 02:20 AM // 02:20   #84
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/signed
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Old Jun 07, 2006, 10:34 PM // 22:34   #85
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The Essence Armor would be able to absorb other Essence Armors too.

For example:

1. John can't afford the 15k or the Lyssa's domain version
2. John crafts the 1.5k version first
3. John is happy with it

4. One day, John has saved enough for a 15k set
5. John Crafts a 15k Essence Armor set
6. John absorbs the 1.5k set into the 15k set

In other words, the 1.5k version would not be wasted.
The player can start off with the cheaper version if he or she cannot afford the more expensive versions.
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Old Jun 07, 2006, 11:20 PM // 23:20   #86
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I'll /sign this again.

I think many steps should be taken at this point to help us manage our storage. Some of the fun in any game is accumulating stuff.....and there's now more stuff than ever to collect

Help us, A.Net *begging*

/sined and cosined
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Old Jun 07, 2006, 11:48 PM // 23:48   #87
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it should be a downside to 1.5 and 15k s well as a limit on them like 1.5 can only absorbs 2 different set 15k 4different sets or somthing like that.

but again ill gonna still have to go with a

/not-signed
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Old Jun 08, 2006, 01:07 AM // 01:07   #88
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Quote:
Originally Posted by Sphinx2k
it should be a downside to 1.5 and 15k s well as a limit on them like 1.5 can only absorbs 2 different set 15k 4different sets or somthing like that.
That would be extremely limiting and would defeat the whole purpose of this concept armor - Essence Armor. A "quest" to collect all the armor sets would not work if the functionality of this armor is limited.

Quote:
but again ill gonna still have to go with a
/not-signed
I do not understand why people oppose this idea, I believe this idea would definitely benefit all Guild Wars players, an affordable version for the masses is available as well.

Perhaps you would like to share with us, and elaborate in detail about why you oppose this idea?

Cheers.

Last edited by Tuoba Hturt Eht; Jun 08, 2006 at 01:11 AM // 01:11..
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Old Jun 11, 2006, 02:01 AM // 02:01   #89
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/not signed
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Old Jun 11, 2006, 02:27 AM // 02:27   #90
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Totally broken concept imho

/notsigned
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Old Jun 11, 2006, 10:08 AM // 10:08   #91
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Quote:
Originally Posted by Joh
/not signed
Care to explain why?
Quote:
Originally Posted by Vahn Roi
Totally broken concept imho

/notsigned
Please explain how is this a "totally broken concept" in your humble opinion. Perhaps you would be most kind to share with us about what do you think of this concept, that would lead you to this conclusion of this concept being a "totally broken concept".

Thank you.
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Old Jun 11, 2006, 10:34 AM // 10:34   #92
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This concept just feels wrong, and in the end is just a difficult way to solve some of the storage problems.

Imho, this is just an easy tool for spoiled/rich players that want to have all they can get. It may be fun to accumulate as much as possible, but this idea goes too far. At least let it have a limit of amounts of armors it can absorb.

Stat-wise, I don't see the need for it. The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE. The only good purpose imo, is for players that take PVE chars into PVP.

Quote:
Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.
Fantasy doesn't mean that anything that isn’t real or has something to do with magic is possible. There still must be a fitting explanation why it is there. Why would Lyssa give the humans an armor that has the ability to change looks? How can she also change the stats on the armor? She can only create (temporarily) illusions, right?

/not signed
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Old Jun 11, 2006, 01:58 PM // 13:58   #93
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This is a lot of effort for something simply cosmetic.
/not-signed
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Old Jun 11, 2006, 02:52 PM // 14:52   #94
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/not-signed
too complicated for a simple game, just give us more storage slots, and a menu to change our armor, weapons and runes for pvp
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Old Jun 11, 2006, 04:20 PM // 16:20   #95
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Quote:
Originally Posted by Beat_Go_Stick
/sined and cosined
Now that's clever.
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Old Jun 12, 2006, 01:04 AM // 01:04   #96
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Quote:
Originally Posted by Embodiment Of Gaia
This concept just feels wrong, and in the end is just a difficult way to solve some of the storage problems.
It feels wrong to you and the 9 people who opposed this idea, but I think it certainly does not feel wrong to the 19 people who agreed.

It is more than a "difficult way to solve some of the storage problems".
Besides that, it also:
- Make Guild Wars more unique
(What other games have a morphing armor that can change looks and stats?)
- Provide total freedom of customization
- etc

Quote:
Imho, this is just an easy tool for spoiled/rich players that want to have all they can get.
Define "spoiled/rich players" ?

It is suggested that this armor be made available in different price ranges, so that the not so rich players can afford the functionality of this essence armor as well.

Which means that, everyone who plays Guild Wars would be able to afford this Essence Armor, which means that everyone in Guild Wars will benefit from this concept armor, if implemented.

Quote:
It may be fun to accumulate as much as possible, but this idea goes too far.
This is the whole idea of this concept, to accumulate as much as possible.
But does it "gets too far" ?
I think it is up to ANET to decide if "this idea goes too far".

Quote:
At least let it have a limit of amounts of armors it can absorb.
Again, this would defeat the whole purpose of this Essence Armor.
This whole idea is to act as an end-game goal for PvE characters, a thing for them to accomplish, a quest to absorb all armors.

Quote:
Stat-wise, I don't see the need for it.
Mate, you do not see the need for it, but that does not mean others does not see the need for it, aye.

Quote:
The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE.
Actually, it does kinda matter in PvE.
For example:
- a warrior might wish to change into Sentinel stats before venturing off into an area full of mobs with elemental attacks.
- a monk might wish to change into the set which gives extra armor while conditioned if the monk is venturing into an area full of mobs which applies conditions
- etc

Quote:
The only good purpose imo, is for players that take PVE chars into PVP.
Mate, there are much more "good purposes" than that.
For example:
- Resolve armor storage issues
- End game goal for RPG characters
- Make Guild Wars evne more unique
- etc

Quote:
Fantasy doesn't mean that anything that isn’t real or has something to do with magic is possible.
Mate, let me ask you:
Does it "feel" real that our characters can:
1. adjust their attribute points freely?
2. take so many slashes, stabs, chops, slices from various weapon before dying?

Quote:
There still must be a fitting explanation why it is there.
I am confident that if ANET decides to implement this, they can think of a fitting explantion of why the Essence Armor is here.
Besides that, I believe that the community of GuildWarsGuru who agreed with this idea can help contribute ideas to make this work out.

Quote:
Why would Lyssa give the humans an armor that has the ability to change looks?
Did Balthazar give the humans an "Obsidian Armor"?
No, I believe it is an "Eternal Forgemaster" who resides in the realm of Balthazar, the Fissure of Woe that does that.

We merely suggested that this Essence Armor smith be placed in the realm of Lyssa, since Lyssa is the godness of Illusion, and we figured that changing looks would be associated with her.

Quote:
How can she also change the stats on the armor?
She is a Godness of Tyria, do we need to question her abilities?

Do we ask:
"How the Seer infuses our armor to protect us against the Mursaat?"
"How Glint opened portals to teleport us here and there?"
"How the Vizier (undead lich) summoned the boat from the depths of the ocean?"

Quote:
She can only create (temporarily) illusions, right?
Actually, we don't know anything about that.
It is up to ANET do decide that.

Quote:
Originally Posted by Deathwingg00
This is a lot of effort for something simply cosmetic.
/not-signed
Yes true it is a lot of effort involved, but it is not "simply cosmetic".

Quote:
Originally Posted by Imp
/not-signed
too complicated for a simple game, just give us more storage slots, and a menu to change our armor, weapons and runes for pvp
I agree that this idea is a bit too complicated, but this concept will benefit all players of Guild Wars if implemented.
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Old Jun 12, 2006, 03:02 AM // 03:02   #97
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ok, i skipped some posts cause i had to see if this was said already:

for a 1.5k verison, make all dyes able to be absorbed (yes black -dont be greedy) only u CANNOT mix anything period. and for this one, only minor runes can be absorbed.

I'm not sure what to think for 15k verison if there should even be one. maybe only let it beable to absorb 15k verisons. cause then why bother get the 1.5k if u can absorb all? balance it a bit.
anyway, for 15k possibly it should beable to absorb major runes + minors, but not superiors. this would in theory keep the market as it was and maintain it.

also for the market, the black dye is just dumb, has anet even noticed ONE dye has hit 10k multiple times since factions came out? thats ONE DYE ... come on thats not right. before you scream "omg you are just a...", I can afford, i coughed up 45k+ to dye my assassin all black, but if you ever wanted to mix black dye, u would never cash in to experiment like they intended you to be able to do. silver is fair in price.


i feel if anything for runes, you should only be able to absorb minors (keep it low for all players to actually get runes for what they need) the superior and majors should require something else to not throw the market out of the window. something like that...i dont have the answer to that yet, sorry.

I like the idea, because if Anet didnt want to give us so much more HD space for our storage capacity then, stack our armors! lol its pretty simple. it just requires something of a text file to keep track just what we have absorbed.

/signed. *i didnt type in order as you see, i jumped back in the middle so bare with me. lol i am tired.*
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Old Jun 14, 2006, 05:28 AM // 05:28   #98
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ok i relly like this idea but this is how i see it in my head.

You buy the essence armor for w/e u want. you buy a rune to apply to w/e base armor you look like, and then if you want to change part of it, you buy the 1.5k version of it and theres like a 5k fee of adding the stats to that piece of armor. ex.


you have stone skin gauntlents but want them too look like 15k glads gauntlents. you buy 1.5k stone skin and pay the 5k fee to add those 15k gladiator gauntlents. when you want to change them, thers a little drop down menu when u click on ur armor, that has apearance, dye color, stats.
5k for essence rune
5k for armor
1k for runes
1k for dye

i really like this idea and i would love it if they put this thing in.
/signed

Last edited by kyro27; Jun 14, 2006 at 05:33 AM // 05:33..
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Old Jun 14, 2006, 08:29 AM // 08:29   #99
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I like the idea... but I can see how people would say its a bit complicated


/signed
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Old Jun 14, 2006, 08:50 AM // 08:50   #100
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I don't think this is worded right...it would be better if explained like this

This armor wouldn't be armor...it would be a storage for armor, that could change its stats/appearence by into another armor. Say I had 15k glads...15k kurz and 15k lux. I was wearing my essence armor( at the time glads) but needed to switch, so I clicked on the armor pieces, and selected from a dropdown window which I wanted it to be...not that complicated IMO
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